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State machine uml example

Purpose : An example of UML protocol state machine diagram for DICOM Application Hosting API. The Application Hosting API describes interfaces between two software applications - Hosting System and Hosted Application, exchanging medical data while located on the same system In the Gallery, scroll down to the UML State Machine row. The first item in the row represents a blank template plus the companion stencil. The other items in the row are sample diagrams that have some shapes already drawn to help you get started quickly. Click any item to see the larger preview. When you find the diagram you want to use, click its Create button. The new diagram, with the. The example is a state machine belonging to a washing machine. In this state machine, when a washing machine is running, it will progress from Washing through Rinsing to Spinning. If there is a power cut, the washing machine will stop running and will go to the Power Off state Example: Choice Node for State Machine Diagram Terminate is a pseudo state indicates that the lifeline of the state machine has ended. A terminate pseudo-state is represented by a cross. Unlike a final state, a terminate pseudo state implies that the state machine is ended due to the context object is terminated A state diagram, sometimes known as a state machine diagram, is a type of behavioral diagram in the Unified Modeling Language (UML) that shows transitions between various objects. Using our collaborative UML diagram software , build your own state machine diagram with a free Lucidchart account today

UML state machine diagrams examples - Java Thread states

Concurrent State Machine Diagram Example - Auction Process In this example, the state machine first entering the Auction requires a fork at the start into two separate start threads. Each substate has an exit state to mark the end of the thread State machine could be rendered in the frame labeled as state machine or stm in abbreviated form. (Note, that for whatever reason all examples of state machine frames in Chapter 15 of UML 2.4 spec do not have this frame type specified.) The content area of the frame is usually state machine itself but in general it could contain other kinds of. Darstellung (hier): UML State Machine Diagram. Prof. (i.R.) Dr.-Ing. Jörg Robra Software Engineering Technische Hochschule Nürnberg Die State Machine - Zaubertrank der UML joerg.robra@t-online.de Embedded Systems www.th-nuernberg.de 12.11.2013 6 Fakultät efi Elektrotechnik Feinwerktechnik Informationstechnik stm KaffeeautomatGesamt Ruhe Auswahl Bezahlen Zubereiten Wechselgeld ausgeben. For example, Figure 1 shows a UML state diagram corresponding to the computer keyboard state machine. In UML, states are represented as rounded rectangles labeled with state names. The transitions, represented as arrows, are labeled with the triggering events followed optionally by the list of executed actions State machine can be defined as a machine which defines different states of an object and these states are controlled by external or internal events. Activity diagram explained in the next chapter, is a special kind of a Statechart diagram. As Statechart diagram defines the states, it is used to model the lifetime of an object

Qfsm - A graphical tool for designing finite state machines (GPL) YAKINDU Statechart Tools Ein Werkzeug zum Modellieren und Simulieren von Statecharts sowie Code-Generatoren für Java, C und C++. www.sinelabore.com Ein Werkzeug das aus UML State Machines C-Code speziell für eingebettete Systeme erzeugt. SMC The State Machine Compile State diagrams are also referred to as State machines and State-chart Diagrams. These terms are often used interchangeably. So simply, a state diagram is used to model the dynamic behavior of a class in response to time and changing external stimuli. We can say that each and every class has a state but we don't model every class using State diagrams. We prefer to model the states with three. Example of a State Machine Diagram. An example of a top-level state machine diagram showing Bank Automated Teller Machine (ATM) is given below. Initially, the ATM is turned off. After the power supply is turned on, the ATM starts performing the startup action and enters into the Self Test state In this tutorial, we will name the diagram State Machine Diagram Tutorial. You will now see an empty diagram with an initial pseudo state. To Create a new state, click the initial state, then drag the resource button to the desire position and release. When release the button, choose Transition -> State from the popup window. Once the state is. State diagrams are used to give an abstract description of the behavior of a system. This behavior is represented as a series of events that can occur in one or more possible states. Simple State You can use [*] for the starting point and ending point of the state diagram.. Use --> for arrows

Das Zustandsdiagramm (englisch state diagram) ist eins der 14 Diagrammarten der Sprache UML für Software und andere Systeme. Es stellt einen endlichen Automaten in einer UML-Sonderform grafisch dar und wird benutzt, um entweder das Verhalten eines Systems oder die zulässige Nutzung der Schnittstelle eines Systems zu spezifizieren.. Die in der UML verwendete Diagrammform ist eine Variante des. For example, Figure 1 -2 shows a UML state transition diagram corresponding to the computer keyboard state machine. In UML, states are represented as rounded rectangles labeled with state names. The transitions, represented as arrows, are labeled with the triggering events followed optionally by the list of executed actions Ein endlicher Automat (EA, auch Zustandsmaschine, Zustandsautomat; englisch finite state machine, FSM) ist ein Modell eines Verhaltens, bestehend aus Zuständen, Zustandsübergängen und Aktionen.Ein Automat heißt endlich, wenn die Menge der Zustände, die er annehmen kann (später S genannt), endlich ist. Ein endlicher Automat ist ein Spezialfall aus der Menge der Automaten The state diagram in Figure 2 (b) is an example of an extended state machine, in which the complete condition of the system (called the extended state) is the combination of a qualitative aspect—the state—and the quantitative aspects—the extended state variables (such as the timeout counter) State machine diagram is a behavior diagram which shows discrete behavior of a part of designed system through finite state transitions. State machine diagrams can also be used to express the usage protocol of part of a system.--You can edit this template and create your own diagram. Creately diagrams can be exported and added to Word, PPT.

Example of finite state machine diagram

Create a UML state machine diagram - Visi

State Machine Diagram - UML 2 Tutorial Sparx System

State diagrams are a powerful mechanism for formalizing dynamics that can express several aspects of a class. UML distinguishes protocol state machines from behavioral state machine. Protocol state machines have very simple semantics and can be used for most classes representing a business notion that always has several different states in its life, with these states changing due to. Concurrent State Machine Diagram Example — Auction Process In this example, the state machine first entering the Auction requires a fork at the start into two separate start threads. Each substate.. In the UML metamodel (model of the UML itself), Classifiers are metaclasses that can be associated with state machines. Classifiers include such things as classes, interfaces, datatypes, use cases, components, and subsystems. Instances of these things (objects are instances of classes, for example) have their own individual machine executing that defined state behavior. The most common things. Example of State Machine Diagrams :- There are a total of two states, and the first state indicates that the OTP has to be entered first. After that, OTP is checked in the decision box, if it is correct, then only state transition will occur, and the user will be validated. If OTP is incorrect, then the transition will not take place, and it will again go back to the beginning state until the.

State Machine Diagram Tutorial - Visual Paradigm for UML

  1. An Institution for Simple UML State Machines Alexander Knapp1, Till Mossakowski2, Markus Roggenbach3, and Martin Glauer2 1 Universität Augsburg, Germany 2 Otto-von-Guericke Univ
  2. For example, UML state machines are used as the basis of activity modeling for business processes . When a certain step (state) in a business process is reached, an operation might be invoked. A particular behavior that is started this way will take some time and consume resources. State instances provide a place to record this information as the execution proceeds. The modeler can define.
  3. d. The framework is very

State Machine Diagram Tutorial Lucidchar

Example Executable State Machine 18 Deferred Event Pattern 22 States With Multiple State Regions 28 Entry and Exit Points (Connection Point References) 29. User Guide - Executable State Machines 15 July, 2016 Executable State Machines Executable State Machines provide a powerful means of rapidly generating, executing and simulating complex state models. In contrast to dynamic simulation of. UML State Machines Important type of UML diagrams For modelling behaviour Lifecycle of objects Behaviour of operations History Invented by D. Harel (State Charts) Made popular by J. Rumbaugh (OMT) B. Beckert: Formal Formal Speci cation of Software { p.2. Notions Related to State Machines State Transition Event Action, Activity Guards Sending messages Nesting Concurrency History states B. An object starts in an initial state, represented by the closed circle, and can end up in a final state, represented by the bordered circle. This is the exact same notation used by UML activity diagrams, a perfect example of the consistency of the UML. Figure 1. A seminar during registration

A state machine involves a number of states as well as the transition of states. You can generate source code for a state machine by first creating a controller class, then create sub-state machine diagram from the controller class, model the state machine. In this chapter, you will see how to model a state machine readily for code generation. For the steps of code generation, read the next. UML State Machine Diagrams (or sometimes referred to as state diagram, state machine or state chart) show the different states of an entity. State diagrams are used to give an abstract description of the behavior of a entity or even entire system. This behavior is analyzed and represented as a series of events that can occur in one or more [ In the following example of a UML state machine diagram, for example, the transitions are known as external transitions. The transition, therefore, results in the object changing to a different state (entry/exit). Example: If the alarm of a radio alarm clock is triggered, the state changes from alarm activated to alarm deactivated. The state changes. When an alarm clock is.

State Machine Examples; Prev Next: Part VI. State Machine Examples. This part of the reference documentation explains the use of state machines together with a sample code and a uml state charts. We do few shortcuts when representing relationship between a state chart, SSM configuration and what an application does with a state machine. For complete examples go and study the samples repository. Activities that are invoked while in the state are specified as do Activities, and can be either continuous or discrete. A composite state has nested states that can be sequential or concurrent. The UML concept of protocol state machines is excluded from SysML to reduce the complexity of the language. The standard UML state machine.

Guideline: Consider state machines for state - dependent objects with complex behavior, not for state - independent objects. For example, a telephone is very state - dependent. The phone's reaction to pushing a particular button (generating an event) depends on the current mode of the phone - off hook, engaged, in a configuration subsystem, and so forth History states allow the state machine to re-enter the last substate that was active prior to leaving the composite state. An example of history state usage is presented in the figure below UML is extremely useful for visualizing and documenting software systems, but the terminology can be somewhat overwhelming for someone unfamiliar with UML. An activity diagram is essentially a flowchart that shows activities performed by a system. If you're new to UML diagramming software, this guide will help you get started yasmine - the C++ UML state machine framework; libyasmine (documentation) Examples. The following examples are available to show case how yasmine works and to provide a quick start guide for developing with yasmine. They provide a walk-through the C++ code, so you can jump right in using yasmine. Hello, yasmine! - The mandatory variation of the 'Hello world!' example for yasmine C++11 state.

The Declarative State Machine Framework provides types for creating and executing state graphs in QML. It is similar to the C++ State Machine framework based on Harel's Statecharts: A visual formalism for complex systems, which is also the basis for UML state diagrams.Like its C++ counterpart, the framework provides an API and execution model based on State Chart XML (SCXML) to embed the. A final state denotes the end of the execution flow of a state machine or region and is depicted as an unfilled circle with a smaller filled black circle inside, see figure Entry, exit, and final state. A final state can have multiple incoming transitions but no outgoing ones. Within a region, only one final state is allowed, but each region may have its own final state. Final states do not.

What is State Machine Diagram? - visual-paradigm

Sep 15, 2017 - Explore iyaddd's board State Machine Diagram on Pinterest. See more ideas about Diagram, State diagram, Java thread UML state machines, known also as UML statecharts, 2 are object-based variants of Harel statecharts and incorporate several concepts defined in ROOMcharts, a variant of the statechart defined in the Real-time Object-Oriented Modeling (ROOM) language. 3 UML statecharts are extended state machines with characteristics of both Mealy and Moore automata

A state machine can specify the lifecycle behavior of a block in terms of its discrete states and transitions, and is often used with sequence and/or activity diagrams, as shown in this example. State machines have many other features, which are described in Chapter 11 , including support for multiple regions to describe concurrent behaviors and additional transition semantics An implemenation of the UML state machine pattern in Javascript. Hierarchical state machine allows to model state as a tree, the goal is to gather states that share common transitions. When transitioning from one state to another, a chain of onExit and onEntry functions is called. To find out what's. UML state machine's goal is to overcome the main limitations of traditional finite-state machines while retaining their main benefits. ConceptDraw has 393 vector stencils in the 13 libraries that helps you to start using software for designing your own UML Diagrams. You can use the appropriate stencils of UML notation from UML State Machine library It's all oriented around weighted finite state machines, so I'm not so sure how suitable it is if you just want to use unweighted FSM. Decorator-based FSM. An example using decorators is in the Decorator Library on this site. The module simplifies implementation of FSM's based on UML 2.0 state State machine designs are widely used for sequential control logic, which forms the core of many digital systems in a variety of applications covering a broad range of performance and complexity from software system like: use case or classes, or hardware digital devices like: low-level controls of micro-processor to VLSI peripheral interfaces. State machine diagram typically is used to model.

UML State Machine Diagrams - Overview of Graphical Notatio

State machines model systems that are functional, but also have memory. State machines are incredibly general, but incredibly powerful, and can be used to model all kinds of systems, as you'll see in future sessions. You can use state machines to control, model, and predict behaviors in systems Example 3 State Machines A state machine diagram for invoices Massimo Felici State Machines c 2004{2011. Basics 4 State Machines Simple Complex States { Composite and Submachine States { Concurrent Substates { History States { Synch States Transitions Synchronisation Bars and Decision Points Transition types Transitions to/from Composite States Actions Massimo Felici State Machines c 2004{2011.

State design pattern is a behavioral design pattern that is based on Finite State Machine. We will explain the State Design Pattern in the context of an example of a Vending Machine. For simplicity, let's assume that vending machine only has one type of item or product. Also for simplicity lets assume that a Vending Machine can be in 4 different states . hasItem; noItem; itemRequested. Components of UML state diagram. UML state diagrams use a notation that you may have already seen in our UML activity diagrams. Start state: A solid circle. End state: A solid circle with a ring around it. State: A rectangle with rounded corners, with the name of the action. Transition: Connector arrows with a label to indicate the trigger for that transition, if there is one Create a UML activity diagram. State machine diagrams. Use a state machine (or statechart) diagram to show the sequence of states an object goes through during its life. Create a UML state machine diagram Use case diagrams In the early stages of a development project, use use-case diagrams to describe real-world activities and motivations. You can refine the diagrams in later stages to reflect. Drag a FinalState activity from the State Machine section of the Toolbox, hover it over the Enter Guess state, and drop it onto the triangle that appears to the right of the Enter Guess state so that a transition is created between Enter Guess and FinalState. The default name of the transition is T2. Click the transition in the workflow designer to select it, and set its DisplayName to Guess.

Defining a state machine configuration with UI modeling is supported via Eclipse Papyrus framework. From eclipse wizard create a new Papyrus Model with UML Diagram Language.In this example it's named as simple-machine.Then you've given an option to choose various diagram kind's and a StateMachine Diagram must be chosen.. We want to create a machine having two states, S1 and S2 where S1. For example, if a state has a number of outputs (e.g. a= motor counter-clockwise=1, b= caution light inactive=0) the diagram should reflect this : e.g. q5/1,0 designates state q5 with outputs a=1, b=0. This designator will be written inside the state's circle. Example: DFA, NFA, GNFA, or Moore machine. S 1 and S 2 are states and S 1 is an accepting state or a final state. Each edge is. The following are top voted examples for showing how to use org.eclipse.uml2.uml.StateMachine. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples. Example 1. Project: NEXCORE-UML-Modeler File: UMLHelper.java Source Code and License: 6 votes /** * Container 타입인지 구분. The whole State Machine and automatic state transition is pretty cool, so I'll give your article a 4, but it's more like a 3.5. But, as you mentioned this is your first article and you would like some comments. So here it goes. The article is rather short. If I had to moderate this it wouldn't even be an article, more of a tip/trick. Remove the.

UML state machine - Wikipedi

History states allow the state machine to re-enter the last substate that was active prior to leaving the composite state. An example of history state usage is presented in Figure 3. Figure 4. History State. Common Modeling Techniques. State machines are used most commonly to model the behavior of an object across its lifetime. They are. A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you t..

Sep 15, 2017 - Explore Serjon Akkad's board State Machine Diagram on Pinterest. See more ideas about Diagram, State diagram, Business analysis UML Tutorial; Community; Login; Executable State Machine Simulation and Code Generation with Enterprise Architect 16 August 2017. Register Now Register Now. This webinar has completed, the recording will be posted shortly. Overview. How can you generate and implement code from an Executable State Machine to build a web based prototype? Enterprise Architect allows you to model, build and. State machines supplemented with extended state variables are called extended state machines and UML state machines belong to this category. Extended state machines can apply the underlying formalism to much more complex problems than is practical without including extended state variables. For example, if we have to implement some kind of limit in our FSM (say, limiting number of keystrokes. Sometimes hard to follow as not all actions might be seen on transition table (ex. initial states, state entry/exit actions) A lot of boilerplate code with actions/guards (requires fsm, event, source state, target state) Data in states makes it harder to share/encapsulate (UML compliant though) Loosely coupled design is hard to achiev Examples include: QActive::postLIFO(), FreeRTOS xQueueSendToFront(), or even from the first major RTOS I used: pSOS's q_urgent(). A negative example would be a state machine based on Qt's QStateMachine [5], which would not enable this concept. Why does this option require an underlying LIFO event queue? Our firmware designs typically handle.

c - Q: How to handle more than one condition in a UML

UML - Statechart Diagrams - Tutorialspoin

UML State Machine Diagram Tutorial. Tutorials|Diagrams|UML|UML Diagrams| 4 June 2020 | Dusan Rodina - softwareideas.net. A state machine diagram describes states of en entity (device, process, program, software, module, etc.) and transitions between the states. Conditions specifies when a transition from a state to another state may be used. State Machine Diagram in UML A state machine diagram. Welcome to my UML 2 State Machine Diagrams tutorial! I'm also going to cover Package diagrams in this tutorial because they are so simple to describe. State machine diagrams model the changing states of objects and the events that cause these state changes. Everything you could ever want to know about them is covered below. After the video you can find a state machine diagram cheat sheet to. UML state machine diagrams, formerly called state chart diagrams in UML 1, depict the dynamic behavior of an entity based on its response to events, showing how the entity reacts to various events depending on the current state that it is in. Create a UML state machine diagram to explore the nature of a:. Explore the complex behavior of a class, actor, subsystem, or component Zustandsdiagramm (State Machine Diagram) Zustandsdiagramme sind keine Erfindung der UML, sie gehen auf David Harels Zustands­automaten, entwickelt in den 80er Jahren, zurück. Diese Darstellungsform wurde in die UML aufgenommen. Ein Zustandsdiagramm zeigt eine Folge von Zuständen, die ein Objekt im Laufe seines Lebens einnehmen kann, und die Ursachen der Zustandsänderungen. Man kann für.

Composite States

UML Tutorial: Finite State Machines Robert C. Martin Engineering Notebook Column C++ Report, June 98 In my last column I presented UML sequence diagrams. Sequence diagrams are one of the many tools in UML that support dynamic modeling. In this column we will be discussing another kind of dynamic modeling tool in UML, the Finite State Machine (FSM). UML has a very rich notation for describing. This state machine design is not trying to achieve a full UML feature set. It is also not a Hierarchical State Machine (HSM). Instead, its goal is to be relatively compact, portable, and easy to use traditional Finite State Machine (FSM) with just enough unique features to solve many different problems. The article is not a tutorial on the best design decomposition practices for software state. State machine event listeners. UML Eclipse Papyrus modeling. Store machine config in a persistent storage. Spring IOC integration to associate beans with a state machine. State machines are powerful because behaviour is always guaranteed to be consistent, making it relatively easy to debug. This is because operational rules are written in stone when the machine is started. The idea is that. C# (CSharp) Stateless StateMachine - 30 examples found. These are the top rated real world C# (CSharp) examples of Stateless.StateMachine extracted from open source projects. You can rate examples to help us improve the quality of examples In this example, the State Machine constantly monitors the user for the next action to take. There is another design pattern that can be used to implement a user interface, the Queued Message Handler. A Queued Message Handler is a more sophisticated version of the State Machine and offers additional flexibility, but it also adds additional complexity. Queued Message Handlers will be covered at.

Financial Trade - UML Use Case Diagram Example

Statemachine - Mikrocontroller

Then, we'll have a look at the State's UML diagram and implementation of the practical example. 2. State Design Pattern. The main idea of State pattern is to allow the object for changing its behavior without changing its class. Also, by implementing it, the code should remain cleaner without many if/else statements. Imagine we have a package which is sent to a post office, the package. The State Machine framework provides classes for creating and executing state graphs. The concepts and notation are based on those from Harel's Statecharts, which is also the basis of UML state diagrams.The semantics of state machine execution are based on State Chart XML (SCXML).. Statecharts provide a graphical way of modeling how a system reacts to stimuli Model Finite State Machines. Stateflow ® is a graphical programming environment based on finite state machines. With Stateflow, you can test and debug your design, consider different simulation scenarios, and generate code from your state machine. Finite state machines are representations of dynamic systems that transition from one mode of operation (state) to another. State machines: Serve.

ATM UML Diagrams Solution | ConceptDrawUML Deployment Diagram Example - ATM System

Unified Modeling Language (UML) State Diagrams

UML Tutorials - Herong's Tutorial Examples ∟ UML State Machine Diagram and Notations ∟ What Is a State Machine Diagram? This section describes the UML State Machine Diagram, which describes transition behaviors of an object from one state to state UML Diagram of State Design Pattern. Context: Defines an interface to client to interact. It maintains references to concrete state object which may be used to define current state of object. State: Defines interface for declaring what each concrete state should do. ConcreteState: Provides implementation for methods defined in State. Example of State Design Pattern In below example, we have. UML 2.4 describes these states, just like those states which include more than one region. A state can't have both sub machines and regions. Compartments are as follows: Name; internal transitions; decomposition; internal activities; Submachine State- It illustrates the specification insertion of a submachine state machine. The state-machine.

Unified Modeling Language

UML State Machine Diagram - Javatpoin

Example: NextGen Use Case State Machine Diagram. There are no really interesting complex reactive objects in the case studies, so I'll illustrate a state machine diagram to show legal sequencing of use case operation. See Figure for its application to the Process Sale use case. Figure 29.5 A sample state machine for legal sequence of use case. Most common state machines are finite ones. Composition of a State Machine. The following things collectively make an effective finite state machine. State: A defined set of states. At any point of time the state machine will be in any one of the defined states. For example Red, Green and Yellow in a traffic signal system. State Transition UML was created by the Object Management Group (OMG) and UML 1.0 specification draft was proposed to the OMG in January 1997. It was initially started to capture the behavior of complex software and non-software system and now it has become an OMG standard. This tutorial gives a complete understanding on UML State machines are frequently used as a common language that everyone understands. With YAKINDU Statechart Tools, you can easily create complex systems in a visual way. What is a state machine? How to model your software using state machines - download Whitepaper Getting started: Basic tutorial YAKINDU Statechart Tools editing features (5:50

How to Draw a State Machine Diagram in UML

The Generate State Machine Code dialog box lets you control code generation settings, and even specify whether state machine code is automatically regenerated with project code generation. UModel To see a comprehensive list of all UML diagram types, see our UML diagrams page or click on the link below to download a 30-day trial of Altova UModel State machines are based on block's classifier behavior, if block don't have one, cant make state machine. In the example below, the Attitude Control Subsystem is the classifier behavior. Figure 8.1. States. States = based on instance or time; composite state is state that has substates, else if no substates, it is a simple state. Simple state = noted by round cornered rectangle. Examples What is a State-Machine Diagram I State-Machine Diagrams specify state machines. I As with Activity Diagrams, UML State-Machine Diagrams show a dynamic ow. I The UML includes notation to illustrate events and states of things (transactions, Use Cases, people,...etc.). I An event is a signi cant or noteworthy occurence e.g. a telephone receiver is taken o the hook. I A state is the. [UML, p.70] Captures history of machine; Example: Keyboard default, capsLocked; Extended States. Quantitative supplement to machine as extended state variables; Extended State Machine: Machine with memory; Example: Keyboard serviceRequired state; Entered after 100,000 keystrokes; Without extended state variables, model requires 100,000+ states

UML Modeling | Enterprise Architect Diagrams Gallery| UML Use Case Diagram ExampleFigure 16UML Class Diagram Example - Apartment Plan

UML. Technically there are two types of State diagrams in UML 2.4 behavioural state machine and Protocol state machine diagrams, we will only consider the behavioural state machine each of which is owned by a context which for us means a class. For example in the diagram below we can see that the Nurse class owns a Nurse state diagram. For the. In State Machines for Event-Driven Systems, I touched on the benefits of using state machines in programming reactive (event-driven) systems.However, while the traditional Finite State Machines (FSMs) are an excellent tool for tackling smaller problems, it's also generally known that they tend to become unmanageable even for moderately involved systems State Game Programming Patterns Design Patterns Revisited. Confession time: I went a little overboard and packed way too much into this chapter. It's ostensibly about the State design pattern, but I can't talk about that and games without going into the more fundamental concept of finite state machines (or FSMs). But then once I went there, I figured I might as well introduce.

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